Independent game development studio from Slovenia.
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Yugopunk: Our Indie Survival Game Set in a Collapsed Yugoslavia
We've spent the past few years releasing game assets on the Unity Asset Store. Modular dungeons, stylised environments, and tools that help other developers build their worlds faster. That work taught us a lot. And eventually, it made us want to build our own world.

We've spent the past few years releasing game assets on the Unity Asset Store. Modular dungeons, stylised environments, and tools that help other developers build their worlds faster. That work taught us a lot. And eventually, it made us want to build our own world.

That world is Yugopunk.

Yugopunk open world gameplay showing a post-catastrophe Yugoslav village with a wooden bridge, river, and church surrounded by forests


What Is Yugopunk?

Yugopunk is an open-world survival game for PC, set in a retro-futuristic version of Yugoslavia after a catastrophic event in 1987. Society has collapsed. The country is fractured. And somewhere in the ruins, the truth about what happened is buried.

You play as a survivor scavenging through what's left of abandoned factories, crumbling villages, forgotten farmhouses, and dense forests. You build a base, grow food, restore electricity, and push deeper into a world that doesn't want you to make it.

The game supports co-op multiplayer, so you can do all of that with friends.

Abandoned Yugoslav-era Pumpa gas station on a forest road in Yugopunk, one of the explorable dungeon locations in the game


Why Yugoslavia?

Most post-apocalyptic games borrow from the same visual dictionary: American suburbs, Soviet brutalism, and generic wasteland. We wanted something different, something familiar. Our team is deeply connected with that time and space through our own upbringing and nostalgic stories from our parents and grandparents.

Yugoslavia as a setting gives us a specific aesthetic that most players haven't seen before. The architecture, the culture, the tension between modernisation and tradition—all of it feeds directly into how the world of Yugopunk looks and feels. The 1987 timeline lets us lean into a retro-futuristic angle: the kind of technology that existed before everything fell apart, preserved in ruins.

It's a setting with real weight, and it shapes every design decision we make.

Yugoslav Yugo cars on an abandoned road surrounded by pine forests in Yugopunk's open world


What We've Built So Far

We're building Yugopunk in Unity. Development is still in early stages, but the core systems are in place, and the world is taking shape.

Open World Exploration

The map is divided into distinct regions: forests, roads, ruins, and towns. Each area has its own risk level and its own rewards. Exploration is never just walking; there's always something to find, avoid, or fight through.

Dungeons

Dungeons in Yugopunk are the remnants of pre-catastrophe civilization: village houses, townhouses, churches, gas stations, abandoned mines, and industrial zones. Each one is generated procedurally when you enter, assembled from a pool of handcrafted rooms and object sets. No two visits are exactly alike.

Lighting plays a significant role in these spaces. The outdoor time of day affects how bright or dark interiors feel. At night, dungeons become harder, darker, and more aggressive enemies, with higher stakes.

Player character exploring an abandoned building interior in Yugopunk, scavenging empty shelves in a dark dungeon

Base Building with Electricity

Your outpost is your home base. You build it, power it, and defend it. The electricity system is one of the features we're most invested in: running power lines, setting up lighting, connecting automated defenses, and wiring sprinklers for farming. Power transforms what your base can do, and losing it has real consequences.

Late-stage player base built from stone in Yugopunk, showing the multi-floor base building system with pine forest in the background

Farming and Crafting

Surviving long-term means growing food and making things. The farming and crafting systems are designed to feel functional rather than decorative. They connect directly to base building and exploration rather than serving as separate minigames.

Co-op Multiplayer

Yugopunk is built for co-op from the ground up. Surviving alone is possible; surviving together is better. The systems scale to support multiple players without losing the tension that makes solo play meaningful.

Three co-op players standing next to a red Yugo car in a forest in Yugopunk, showcasing multiplayer survival gameplay


Where We Are Now

The foundation is solid. We have a playable world with working dungeons, a base-building system, and core gameplay loops running. We're actively developing more dungeon types, expanding the loot system, and testing new mechanics like traps and dynamic NPC encounters, both hostile and friendly.

There's a lot still to build, and we're documenting it as we go. Every month, we publish a devlog on yugopunk.com covering what we've added, what we've changed, and what gave us trouble.

What Comes Next

We don't have a release date yet. What we already have is a public Steam page for our game and a clear direction, a growing set of working systems, and a world we're genuinely excited about building.

If you want to follow along, the best place to do that is the Yugopunk blog and our social channels. We keep the updates honest: real progress, real problems, no spin.


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Until next time, Sunbox Games

Sunbox Games is an independent game development studio from Slovenia. We make game assets and, now, games.

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