We've spent the past few years releasing game assets on the Unity Asset Store. Modular dungeons, stylised environments, and tools that help other developers build their worlds faster. That work taught us a lot. And eventually, it made us want to build our own world.
That world is Yugopunk.

What Is Yugopunk?
Yugopunk is an open-world survival game for PC, set in a retro-futuristic version of Yugoslavia after a catastrophic event in 1987. Society has collapsed. The country is fractured. And somewhere in the ruins, the truth about what happened is buried.
You play as a survivor scavenging through what's left of abandoned factories, crumbling villages, forgotten farmhouses, and dense forests. You build a base, grow food, restore electricity, and push deeper into a world that doesn't want you to make it.
The game supports co-op multiplayer, so you can do all of that with friends.

Why Yugoslavia?
Most post-apocalyptic games borrow from the same visual dictionary: American suburbs, Soviet brutalism, and generic wasteland. We wanted something different, something familiar. Our team is deeply connected with that time and space through our own upbringing and nostalgic stories from our parents and grandparents.
Yugoslavia as a setting gives us a specific aesthetic that most players haven't seen before. The architecture, the culture, the tension between modernisation and tradition—all of it feeds directly into how the world of Yugopunk looks and feels. The 1987 timeline lets us lean into a retro-futuristic angle: the kind of technology that existed before everything fell apart, preserved in ruins.
It's a setting with real weight, and it shapes every design decision we make.

What We've Built So Far
We're building Yugopunk in Unity. Development is still in early stages, but the core systems are in place, and the world is taking shape.
Open World Exploration
The map is divided into distinct regions: forests, roads, ruins, and towns. Each area has its own risk level and its own rewards. Exploration is never just walking; there's always something to find, avoid, or fight through.
Dungeons
Dungeons in Yugopunk are the remnants of pre-catastrophe civilization: village houses, townhouses, churches, gas stations, abandoned mines, and industrial zones. Each one is generated procedurally when you enter, assembled from a pool of handcrafted rooms and object sets. No two visits are exactly alike.
Lighting plays a significant role in these spaces. The outdoor time of day affects how bright or dark interiors feel. At night, dungeons become harder, darker, and more aggressive enemies, with higher stakes.

Base Building with Electricity
Your outpost is your home base. You build it, power it, and defend it. The electricity system is one of the features we're most invested in: running power lines, setting up lighting, connecting automated defenses, and wiring sprinklers for farming. Power transforms what your base can do, and losing it has real consequences.

Farming and Crafting
Surviving long-term means growing food and making things. The farming and crafting systems are designed to feel functional rather than decorative. They connect directly to base building and exploration rather than serving as separate minigames.
Co-op Multiplayer
Yugopunk is built for co-op from the ground up. Surviving alone is possible; surviving together is better. The systems scale to support multiple players without losing the tension that makes solo play meaningful.

Where We Are Now
The foundation is solid. We have a playable world with working dungeons, a base-building system, and core gameplay loops running. We're actively developing more dungeon types, expanding the loot system, and testing new mechanics like traps and dynamic NPC encounters, both hostile and friendly.
There's a lot still to build, and we're documenting it as we go. Every month, we publish a devlog on yugopunk.com covering what we've added, what we've changed, and what gave us trouble.
What Comes Next
We don't have a release date yet. What we already have is a public Steam page for our game and a clear direction, a growing set of working systems, and a world we're genuinely excited about building.
If you want to follow along, the best place to do that is the Yugopunk blog and our social channels. We keep the updates honest: real progress, real problems, no spin.
Follow Yugopunk:
- Website: yugopunk.com
- Steam: Wishlist YUGOPUNK
- X: x.com/YugopunkGame
- Instagram: instagram.com/yugopunk.game
- TikTok: tiktok.com/@yugopunk.game
- Facebook: facebook.com/Yugopunk.Game
Until next time, Sunbox Games
Sunbox Games is an independent game development studio from Slovenia. We make game assets and, now, games.
