Modular Dungeon: Ancient Ruins Documentation
Introducing highly detailed pack of modular dungeon pieces and various set dressing objects. With these assets you can quickly create dungeon levels. These assets work best if you are creating a first-person dungeon crawler. Assets are highly optimized and were made using Universal Render Pipeline (URP). You can easily convert them to HDRP or built-in render pipeline if needed.
1.0. Getting Started
All prefabs can be found in the Prefabs folder. Other various set dressing prefabs are located in their respective folders. These prefabs can be simply dragged and dropped into your scene. Make sure to check out demo scenes as well, they can be found in Scenes folder.
1.1. Detailed Contents
Asset | Count | Type | Description |
---|---|---|---|
Modular Pieces | 20 | Mesh | Large modular pieces with which you can create unique dungeon levels |
Rubble | 8 | Mesh | Various broken pieces |
Light Sources | 17 | Mesh | Firepit, Stone Stands with Fire or Crystal lightning |
Fire | 3 | SFX | Particles for fire |
Plants | 31 | Mesh | A variety of placable plants |
Furniture | 4 | Mesh | Basic furniture pieces |
Other Placables | 11 | Mesh | Containers and exterior placables |
Included assets:
Large Atrium (2x), Medium Chamber (3x), Medium Corridor (3x), Medium Plug (2x), Medium Stairs (2x), Medium to Small Adapter (1x), Small Chamber (2x), Small Chamber (2x), Small Corridor (2x), Small Plug (1x), Small Staircase (2x), Broken Wall Pieces (3x), Broken Pillars (2x), Small Rubble (3x), Stone Light Stands (2x), Stone Mounted Stand (1x), Firepit (1x), Crystal Lightning (4x), Fire Lightning (5x), Fire Particles (3x), Begonia Plant (3x), Fern (3x), Ivy Bunch (3x), Ivy Plant (4x), Ivy Vine (4x), Placable Moss (4x), Shruberry (6x), Vines (4x), Stone Chair (2x), Stone Bench (1x), Stone Table (1x), Fountain (1x), Well (1x), Gazebo (2x), Stone Chest (1x), Stone Pots (2x), Stone Urns (2x), Stone Shrine (1x)
Technicalities:
Textures sizes from 256 to 8k,
Poly count from 8 to 171k.
2.0. URP and HDRP Material Conversion (optional)
If you have your project configured to use Universal Render Pipeline, you can just go to Edit - Render Pipeline - Universal Render Pipeline - Upgrade Project materials To UniversalRP Materials. All materials will be converted to be used with URP.
Similarly, if you have your project configured to use the High Definition Render Pipeline, you can navigate to Edit - Render Pipeline - Upgrade from Builtin pipeline - Upgrade Project Materials to High Definition Materials. All materials will be converted to be used with HDRP.
To enable URP or HDPR download it via Package Manager.
3.0. Support
Please write us to [email protected] for any additional information or support.
Made with ❤️and lots of ☕.