Modular Dungeon: Cave Documentation
Introducing highly detailed pack of modular dungeon pieces and various set dressing objects. With these assets you can quickly create dungeon levels. These assets work best if you are creating a first-person dungeon crawler. Assets are highly optimized and were made using Universal Render Pipeline (URP). You can easily convert them to HDRP or built-in render pipeline if needed.
1.0. Getting Started
All prefabs can be found in the Prefabs folder. You can find the modular pieces in the ModularPieces subfolder. Other various set dressing prefabs are located in their respective folders. These prefabs can be simply dragged and dropped into your scene. Make sure to check out demo scenes as well, they can be found in Scenes folder.
1.1. Detailed Contents
Asset | Count | LOD Count | Variations | Average Tris Count |
---|---|---|---|---|
Modular Pieces | 29 | 1 | 1 | ~21k |
Ferns | 5 | 1 | 1 | ~128 |
Mushrooms | 6 | 1 | 2 | ~420 |
Rocks | 3 | 1 | 1 | ~1860 |
Roots | 5 | 1 | 1 | ~340 |
Vines | 4 | 1 | 1 | ~1130 |
Light Sources | 2 | 1 | 1 | ~1000 |
Furniture | 2 | 1 | 1 | ~1700 |
Cooking | 1 | 1 | 1 | ~750 |
Other Wooden Objects | 7 | 1 | 1 | ~1700 |
Loot | 3 | 1 | 1 | ~1000 |
Cobweb | 3 | 1 | 1 | ~19 |
Stairs | 3 | 1 | 1 | ~1100 |
2.0. URP and HDRP Material Conversion (optional)
If you have your project configured to use Universal Render Pipeline, you can just go to Edit - Render Pipeline - Universal Render Pipeline - Upgrade Project Materials To UniversalRP Materials. All materials will be converted to be used with URP.
Similarly, if you have your project configured to use the High Definition Render Pipeline, you can navigate to Edit - Render Pipeline - Upgrade from Builtin pipeline - Upgrade Project Materials to High Definition Materials. All materials will be converted to be used with HDRP.
3.0. Support
Please write us to [email protected] for any additional information or support.
Made with ❤️ and lots of ☕.